Below are pictures from my process making a level in Unreal Engine. My goal was to make it as modular and pixilated as the models in Minecraft. I took inspiration form Hyrules Field from Zelda the Minish Cap. Also I show some examples of some of the materials I animated. I creadted an emissive pulse for the castle door and roof. Also cycled coordinates of the water UVs down a specific axis.
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