Pages

Sunday, September 3, 2017

UE4 Minecraft Level

Below are pictures from my process making a level in Unreal Engine. My goal was to make it as modular and pixilated as the models in Minecraft. I took inspiration form Hyrules Field from Zelda the Minish Cap. Also I show some examples of some of the materials I animated. I creadted an emissive pulse for the castle door and roof. Also cycled coordinates of the water UVs down a specific axis.











No comments:

Post a Comment