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Wednesday, August 30, 2017

2D Mannequin Week 1

This week we are studying shapes and values. Below is a screenshot of figures I posed in zBrush. The next is my recreation using Photoshop.



Monday, August 28, 2017

Sunday, August 27, 2017

3D Week 1 UE4





This week we went into Maya and made a beveled cube to scale beside a mannequin. We're taught to always make sure that you're object scaling is proportionate to produce cohesive art

After importing the assent into UE4, I went on to make some materials in the editor. Below are examples of the material I created and the different instances that are branched off of the initial Material. After grouping blocks together and creating a scene, I changed the skybox and build the lighting . The last photo is the little Poptart Island I created with the assets I made throughout the assignment.