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Showing posts with label ue4. Show all posts
Showing posts with label ue4. Show all posts

Saturday, September 23, 2017

Monday, September 4, 2017

I made a scene in UE4 using an asset package. The goal of this assignment was to get use to the engine and setting up an environment.



Sunday, September 3, 2017

UE4 Minecraft Level

Below are pictures from my process making a level in Unreal Engine. My goal was to make it as modular and pixilated as the models in Minecraft. I took inspiration form Hyrules Field from Zelda the Minish Cap. Also I show some examples of some of the materials I animated. I creadted an emissive pulse for the castle door and roof. Also cycled coordinates of the water UVs down a specific axis.











Sunday, August 27, 2017

3D Week 1 UE4





This week we went into Maya and made a beveled cube to scale beside a mannequin. We're taught to always make sure that you're object scaling is proportionate to produce cohesive art

After importing the assent into UE4, I went on to make some materials in the editor. Below are examples of the material I created and the different instances that are branched off of the initial Material. After grouping blocks together and creating a scene, I changed the skybox and build the lighting . The last photo is the little Poptart Island I created with the assets I made throughout the assignment.